AI Insights · Timothy · April 2022
Top 5 Anime Games in Denmark Q1 2022
Explore the performance of the top 5 anime games in Denmark during Q1 2022. Discover weekly trends in downloads, revenue, and active users for each game.
The first quarter of 2022 saw interesting trends in the anime gaming market in Denmark. Here's a detailed look at the performance of the top 5 anime games on a unified platform, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, starting at approximately $8.7K and peaking at around $9K in early January, then dropping to about $578 in early February before rising again to $6.8K by the end of March. Weekly downloads showed a relatively low but stable trend, ranging between 27 and 107 downloads. The game maintained a steady number of active users, starting at 1.9K and ending the quarter at about 1.6K.
DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., saw a notable decrease in weekly revenue from about $11.5K at the end of December to $498 in early February, with a few minor peaks reaching up to $3.2K later in the quarter. Weekly downloads varied, starting at 196 and fluctuating to a low of 81 and back up to 109 by the end of March. Active users remained relatively stable, starting at 2.7K and ending at approximately 2.3K.
The Seven Deadly Sins by Netmarble Corporation showed a peak in weekly revenue at $6.1K in early January, followed by a decline, ending the quarter at around $836. Weekly downloads ranged from 63 to 118, with a peak in early January. The number of active users was quite stable, starting at 1.9K and ending at about 1.9K.
Yu-Gi-Oh! Duel Links from KONAMI saw its weekly revenue peak at $3.4K in mid-January, then gradually decline to about $261 by late March. Weekly downloads showed variability, starting at 111, peaking at 279 in late February, and ending at 28. Active users started at 1.7K and decreased to approximately 1.4K by the end of the quarter.
ONE PIECE TREASURE CRUISE, another title from Bandai Namco Entertainment Inc., had a peak weekly revenue of $2.5K at the end of December, with a decline to $153 in late March. Weekly downloads were relatively low, starting at 55 and ending at 22. Active users showed a downward trend, from 391 in late December to 319 by the end of March.
These trends highlight the dynamic nature of the anime gaming market in Denmark. For more detailed insights, visit Sensor Tower.